Help
RSS
API
Feed
Maltego
Contact
Domain > bestpromo.link
×
More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2025-02-02
172.104.194.104
(
ClassC
)
Port 80
HTTP/1.1 200 OKServer: nginxDate: Fri, 13 Dec 2024 20:19:33 GMTContent-Type: text/html; charsetUTF-8Transfer-Encoding: chunkedConnection: keep-aliveVary: Accept-EncodingStrict-Transport-Security: max- !DOCTYPE html>html>head> title>bestpromo.link/title> style> canvas { border: 1px solid black; } /style>/head>body> h1>bestpromo.link/h1> canvas idgameCanvas width800 height600>/canvas> button idrestartButton styledisplay: none;>Restart Game/button> script> const canvas document.getElementById(gameCanvas); const ctx canvas.getContext(2d); let playerX 200; let playerY 300; let playerSize 60; let obstacleX canvas.width; let obstacleSize; let obstacleY; let score 0; let speed 2; let speedIncrement 0.7; let scoreIncrement 3; let scoreTracker 0; let minObstacleSize 150; let maxObstacleSize 350; let highestScore 0; let gameRunning true; function getRandomSize() { return Math.floor(Math.random() * (maxObstacleSize - minObstacleSize + 1)) + minObstacleSize; } function getRandomPosition() { return Math.floor(Math.random() * (canvas.height - obstacleSize)); } obstacleSize getRandomSize(); obstacleY getRandomPosition(); document.addEventListener(keydown, movePlayer); function movePlayer(event) { if (event.key ArrowUp && playerY > 0) { playerY - 10; } else if (event.key ArrowDown && playerY canvas.height - playerSize) { playerY + 10; } } function draw() { // Clear the canvas ctx.clearRect(0, 0, canvas.width, canvas.height); // Draw the player ctx.fillStyle red; ctx.fillRect(playerX, playerY, playerSize, playerSize); // Draw the obstacle ctx.fillStyle blue; ctx.fillRect(obstacleX, obstacleY, obstacleSize, obstacleSize); // Draw the score ctx.fillStyle black; ctx.font 16px Arial; ctx.fillText(Score: + score, 20, 20); ctx.fillText(Highest Score: + h
Port 443
HTTP/1.1 200 OKServer: nginxDate: Fri, 13 Dec 2024 20:19:33 GMTContent-Type: text/html; charsetUTF-8Transfer-Encoding: chunkedConnection: keep-aliveVary: Accept-EncodingStrict-Transport-Security: max- !DOCTYPE html>html>head> title>bestpromo.link/title> style> canvas { border: 1px solid black; } /style>/head>body> h1>bestpromo.link/h1> canvas idgameCanvas width800 height600>/canvas> button idrestartButton styledisplay: none;>Restart Game/button> script> const canvas document.getElementById(gameCanvas); const ctx canvas.getContext(2d); let playerX 200; let playerY 300; let playerSize 60; let obstacleX canvas.width; let obstacleSize; let obstacleY; let score 0; let speed 2; let speedIncrement 0.7; let scoreIncrement 3; let scoreTracker 0; let minObstacleSize 150; let maxObstacleSize 350; let highestScore 0; let gameRunning true; function getRandomSize() { return Math.floor(Math.random() * (maxObstacleSize - minObstacleSize + 1)) + minObstacleSize; } function getRandomPosition() { return Math.floor(Math.random() * (canvas.height - obstacleSize)); } obstacleSize getRandomSize(); obstacleY getRandomPosition(); document.addEventListener(keydown, movePlayer); function movePlayer(event) { if (event.key ArrowUp && playerY > 0) { playerY - 10; } else if (event.key ArrowDown && playerY canvas.height - playerSize) { playerY + 10; } } function draw() { // Clear the canvas ctx.clearRect(0, 0, canvas.width, canvas.height); // Draw the player ctx.fillStyle red; ctx.fillRect(playerX, playerY, playerSize, playerSize); // Draw the obstacle ctx.fillStyle blue; ctx.fillRect(obstacleX, obstacleY, obstacleSize, obstacleSize); // Draw the score ctx.fillStyle black; ctx.font 16px Arial; ctx.fillText(Score: + score, 20, 20); ctx.fillText(Highest Score: + h
View on OTX
|
View on ThreatMiner
Please enable JavaScript to view the
comments powered by Disqus.
Data with thanks to
AlienVault OTX
,
VirusTotal
,
Malwr
and
others
. [
Sitemap
]