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Domain > app.fan2playrummy.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2023-05-04
52.85.247.24
(
ClassC
)
2023-07-19
18.154.110.102
(
ClassC
)
2024-11-30
18.172.170.22
(
ClassC
)
2025-02-10
99.84.66.57
(
ClassC
)
2025-04-08
99.84.66.31
(
ClassC
)
2025-08-11
99.84.66.125
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyServer: CloudFrontDate: Thu, 14 Nov 2024 03:33:25 GMTContent-Type: text/htmlContent-Length: 167Connection: keep-aliveLocation: https://app.fan2playrummy.com/X-Cache: Redi html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>CloudFront/center>/body>/html>
Port 443
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 3625Connection: keep-aliveDate: Thu, 14 Nov 2024 03:33:27 GMTLast-Modified: Wed, 01 Nov 2023 06:57:28 GMTETag: b2eda4eb0aa68da6110038b0b4b0c380x-a !DOCTYPE html>html langen-us> head> meta charsetutf-8> meta http-equivContent-Type contenttext/html; charsetutf-8> title>Fan2PlayRummy/title> link relshortcut icon hrefTemplateData/favicon.ico> link relstylesheet hrefTemplateData/style.css> /head> body> div idunity-container classunity-desktop> canvas idunity-canvas width960 height600>/canvas> div idunity-loading-bar> div idunity-logo>/div> div idunity-progress-bar-empty> div idunity-progress-bar-full>/div> /div> /div> div idunity-mobile-warning> WebGL builds are not supported on mobile devices. /div> div idunity-footer> div idunity-webgl-logo>/div> div idunity-fullscreen-button>/div> div idunity-build-title>Fan2PlayRummy/div> /div> /div> script> var buildUrl Build; var loaderUrl buildUrl + /Fan2PlayRummyWebGL_Production_3.10_31Oct23.loader.js; var config { dataUrl: buildUrl + /Fan2PlayRummyWebGL_Production_3.10_31Oct23.data, frameworkUrl: buildUrl + /Fan2PlayRummyWebGL_Production_3.10_31Oct23.framework.js, codeUrl: buildUrl + /Fan2PlayRummyWebGL_Production_3.10_31Oct23.wasm, streamingAssetsUrl: StreamingAssets, companyName: Fan2PlayRummy, productName: Fan2PlayRummy, productVersion: 3.10, }; var container document.querySelector(#unity-container); var canvas document.querySelector(#unity-canvas); var loadingBar document.querySelector(#unity-loading-bar); var progressBarFull document.querySelector(#unity-progress-bar-full); var fullscreenButton document.querySelector(#unity-fullscreen-button); var mobileWarning document.querySelector(#unity-mobile-warning); // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead
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