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Domain > aorta.dev
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2024-12-28
78.46.153.163
(
ClassC
)
Port 80
HTTP/1.1 200 OKDate: Thu, 30 May 2024 21:22:12 GMTServer: ApacheUpgrade: h2cConnection: UpgradeLast-Modified: Thu, 30 Nov 2023 18:00:11 GMTETag: c2b-60b626c45357bAccept-Ranges: bytesContent-Length: 31 !DOCTYPE html>html>head>link relicon hreffavicon.png typeimage/x-icon> title>Pump It/title> style> canvas { width: 99vw; height: 98vh; display: block; } /style>/head>body> canvas idbloodCanvas>/canvas> script> document.addEventListener(DOMContentLoaded, function() { const canvas document.getElementById(bloodCanvas); const ctx canvas.getContext(2d); let bloodDrops ; let time 0; function BloodDrop(x, y, radius) { this.x x; this.y y; this.baseRadius radius; this.baseSpeed Math.random() * 3 + 1; this.sizeChangeSpeed Math.random() * 0.02 + 0.01; this.color `rgb(${Math.floor(Math.random() * 55) + 200}, ${Math.floor(Math.random() * 55)}, ${Math.floor(Math.random() * 55)})`; this.draw function(sizeFactor) { ctx.shadowBlur 20; ctx.shadowColor this.color; ctx.beginPath(); ctx.arc(this.x, this.y, this.baseRadius * sizeFactor, 0, Math.PI * 2, false); ctx.fillStyle this.color; ctx.fill(); ctx.shadowBlur 0; // Reset blur for other elements } this.update function(speedFactor, sizeFactor) { this.radius this.baseRadius * sizeFactor; this.y - this.baseSpeed * speedFactor; if (this.y -this.radius) { this.y canvas.height + this.radius; } this.draw(sizeFactor); } } function init() { // Adjust canvas size canvas.width window.innerWidth; canvas.height window.innerHeight; // Initialize or reinitialize blood drops bloodDrops ;
Port 443
HTTP/1.1 200 OKDate: Thu, 30 May 2024 21:22:12 GMTServer: ApacheUpgrade: h2Connection: UpgradeLast-Modified: Thu, 30 Nov 2023 18:00:11 GMTETag: c2b-60b626c45357bAccept-Ranges: bytesContent-Length: 311 !DOCTYPE html>html>head>link relicon hreffavicon.png typeimage/x-icon> title>Pump It/title> style> canvas { width: 99vw; height: 98vh; display: block; } /style>/head>body> canvas idbloodCanvas>/canvas> script> document.addEventListener(DOMContentLoaded, function() { const canvas document.getElementById(bloodCanvas); const ctx canvas.getContext(2d); let bloodDrops ; let time 0; function BloodDrop(x, y, radius) { this.x x; this.y y; this.baseRadius radius; this.baseSpeed Math.random() * 3 + 1; this.sizeChangeSpeed Math.random() * 0.02 + 0.01; this.color `rgb(${Math.floor(Math.random() * 55) + 200}, ${Math.floor(Math.random() * 55)}, ${Math.floor(Math.random() * 55)})`; this.draw function(sizeFactor) { ctx.shadowBlur 20; ctx.shadowColor this.color; ctx.beginPath(); ctx.arc(this.x, this.y, this.baseRadius * sizeFactor, 0, Math.PI * 2, false); ctx.fillStyle this.color; ctx.fill(); ctx.shadowBlur 0; // Reset blur for other elements } this.update function(speedFactor, sizeFactor) { this.radius this.baseRadius * sizeFactor; this.y - this.baseSpeed * speedFactor; if (this.y -this.radius) { this.y canvas.height + this.radius; } this.draw(sizeFactor); } } function init() { // Adjust canvas size canvas.width window.innerWidth; canvas.height window.innerHeight; // Initialize or reinitialize blood drops bloodDrops ;
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