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Date
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2016-05-17
23.235.46.133
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2024-10-04
185.199.110.153
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Port 80
HTTP/1.1 200 OKConnection: keep-aliveContent-Length: 11518Server: GitHub.comContent-Type: text/html; charsetutf-8permissions-policy: interest-cohort()Last-Modified: Thu, 09 Feb 2023 07:18:12 GMTAccess-Control-Allow-Origin: *ETag: 63e49e34-2cfeexpires: Fri, 04 Oct 2024 05:07:35 GMTCache-Control: max-age600x-proxy-cache: MISSX-GitHub-Request-Id: E92B:254FC:86543D:89D6B6:66FF75BEAccept-Ranges: bytesAge: 0Date: Fri, 04 Oct 2024 04:57:35 GMTVia: 1.1 varnishX-Served-By: cache-bfi-krnt7300104-BFIX-Cache: MISSX-Cache-Hits: 0X-Timer: S1728017856.648789,VS0,VE84Vary: Accept-EncodingX-Fastly-Request-ID: ef1ae60ab66087828158046a661bffbe36e30c85 !DOCTYPE html>html> head> meta charsetutf-8> meta nameviewport contentwidthdevice-width, initial-scale1> meta propertyog:site_name contentGithub Pages> title>Loh Chang Zhens Portfolio/title> meta propertyog:title contentLoh Chang Zhens Portfolio> meta namedescription contentLoh Chang Zhen is a software engineer with a passion in building and enhancing experiences through Game Development.> meta propertyog:description contentLoh Chang Zhen is a software engineer with a passion in building and enhancing experiences through Game Development.> !--meta propertyog:image content(absolute URL here)>--> link hrefhttps://fonts.googleapis.com/css?familyLato relstylesheet> link hrefindex.css relstylesheet> !--link hrefpostermode.css relstylesheet>--> /head> body> !-- landing --> div idlanding classsection landing> !-- logo part --> div classlanding-element> img classlanding-logo srcimg/logo.png titlelogo> /div> !-- intro part --> div classlanding-element styleflex-shrink: 0> h1>Loh span classgiven-name>Chang Zhen/span>/h1> h2>Software Engineer specializing inbr>Game Development/h2> p>Hi! Im a Computer Science and Game Design graduate from DigiPen Singapore./p> p>I enjoy building and enhancing experiences for users in games and game development./p> p>To date, I have delivered systems and tools for the game projects below :/p> /div> /div> !-- projects --> div idprojects classsection viewporter with-header> !-- project list --> div classviewporter-remaining project-list> !-- Ubisoft --> div classproject-item stylebackground-color: black> div classproject-image stylebackground-image: url(img/Ubisoft Poster.png)>/div> div classproject-item-opener> div classproject-item-desc> !-- name --> h1>Ubisoft Singapore/h1> !-- role --> h2>Tools Programmer Intern (C++, C#)br>May 2022 – Dec 2022/h2> !-- description --> p>Analyzed requests from project members and iterated on tool features for the proprietary Anvil editor, improving the productivity of gameplay programming and design processes./p> p>Contributed to a knowledge base on tools and engines used by other Ubisoft projects, expanding the studios opportunities for collaboration./p> /div> /div> div classproject-image stylebackground-image: url(img/Ubisoft.jpg)>/div> /div> !-- R0NIN --> div classproject-item stylebackground-color: #180707> div classproject-image stylebackground-image: url(img/R0NIN Poster.png)>/div> div classproject-item-opener> div classproject-item-desc> !-- name --> h1>Rspan stylefont-family: monospace;>0/span>N1N/h1> !-- role --> h2>Systems and Tools Programmer (C++)br>Gameplay Programmer (C#)br>September 2021 - May 2022/h2> !-- description --> p>Abstracted PhysX and Assimp libraries, allowing the team to easily use their features./p> p>Introduced a timeline editor, providing designers great control over the timing of animation and triggers./p> p>Built a dynamic dialogue system and editor that will activate dialogues and subtitles based on current game states and interactions./p> p>Developed part of the player controller based on game design specifications and optimized performance of gameplay code./p> !-- call to action --> div classproject-item-buttons> a hrefhttps://youtu.be/a-UosKH00Cc>Watch Trailer/a> /div> /div> /div> div classproject-image stylebackground-image: url(img/R0NIN.webp)>/div> /div> !-- Unkindled --> div classproject-item stylebackground-color: #151b20> div classproject-image stylebackground-image: url(img/Unkindled Poster.png)>/div> div classproject-item-opener> div classproject-item-desc> !-- name --> h1>Unkindled/h1> !-- role --> h2>Systems and Tools Programmer (C++)br>Gameplay Programmer (C#)br>September 2020 – May 2021/h2> !-- description --> p>Engineered an asset manager library, providing the team an easy platform to define, read and write their own asset types./p> p>Built a visual graph editor for finite state machines, allowing designers to control animations and scripted events with minimal code./p> p>Co-developed enemy AI and pathfinding in C# for an immersive gameplay experience./p> !-- call to action --> div classproject-item-buttons> a hrefhttps://games.digipen.edu/games/unkindled>Visit Gallery/a> /div> /div> /div> div classproject-image stylebackground-image: url(img/Unkindled.png)>/div> /div> !-- Overclock --> div classproject-item stylebackground-color: #4e2a10> div classproject-image stylebackground-image: url(img/Overclock Poster.png)>/div> div classproject-item-opener> div classproject-item-desc> !-- name --> h1>Overclock/h1> !-- role --> h2>Systems and Gameplay Programmer (C++)br>January 2020 – May 2020/h2> !-- description --> p>Programmed combat mechanics and co-developed the time rewind mechanic./p> p>Improved the existing 2D particle system, which is used to enhance the player experience through visceral gameplay feedback./p> p>Streamlined the UI system to reduce the team’s reliance on boilerplate code./p> p>Won “Best Freshman Technology” in DigiPen Singapore’s Game Award 2020./p> !-- call to action --> div classproject-item-buttons> a hrefhttps://games.digipen.edu/games/overclock>Visit Gallery/a> /div> /div> /div> div classproject-image stylebackground-image: url(img/Overclock.png)>/div> /div> !-- STOP MOTION --> div classproject-item stylebackground-color: #180707> div classproject-image stylebackground-image: url(img/STOP MOTION Poster.png)>/div> div classproject-item-opener> div classproject-item-desc> !-- name --> h1>STOP MOTION/h1> !-- role --> h2>Systems and Gameplay Programmer (C)br>September 2019 – December 2019/h2> !-- description --> p>Designed and implemented a badass level selection screen, gruesome splatter particles and glitch distortion effects in ASCII. Pushed for REXPaint as an art and level editor, speeding up the teams content production./p> /div> /div> div classproject-image stylebackground-image: url(img/STOP MOTION.png)>/div> /div> /div> /div> !-- itch.io --> div idcontact classsection> !-- header --> h1 styletext-align: center>What else?/h1> !-- contact details --> div classcontact-details> p>Other than work and university, I am also an avid participant of game jams. These go from 2 days to a month, and I enjoy experimenting with weird designs and limitations while racing against the clock!/p> !-- contact methods --> div classcontact-buttons-list> a hrefhttps://akirassasin.itch.io/>Check out my prototypes on itch.io!/a> /div> /div> /div> !-- contact --> div idcontact classsection> !-- header --> h1 styletext-align: center>Get in Touch!/h1> !-- contact details --> div classcontact-details> !-- contact methods --> div classcontact-buttons-list> a hrefhttps://www.linkedin.com/in/chang-zhen/>Connect with me on LinkedIn/a> /div> /div> /div> !-- extras --> div classsection stylepadding-top: 0> !-- copyright --> h2 styletext-align: center; margin: 1em>Designed and built by Loh Chang Zhen © 2022/h2> /div> !-- navigation bar --> div classnav-bar> a href#landing>home/a> a href#projects>projects/a> a href#contact>contact/a> /div> !-- Google Analytics --> script> (function(i,s,o,g,r,a,m){iGoogleAnalyticsObjectr;irir||function(){ (ir.qir.q||).push(arguments)},ir.l1*new Date();as.createElement(o), ms.getElementsByTagName(o)0;a.async1;a.srcg;m.parentNode.insertBefore(a,m) })(window,document,script,https://www.google-analytics.com/analytics.js,ga); ga(create, UA-97398334-2, auto); ga(send, pageview); /script> /body>/html>
Port 443
HTTP/1.1 200 OKConnection: keep-aliveContent-Length: 11518Server: GitHub.comContent-Type: text/html; charsetutf-8permissions-policy: interest-cohort()Last-Modified: Thu, 09 Feb 2023 07:18:12 GMTAccess-Control-Allow-Origin: *ETag: 63e49e34-2cfeexpires: Fri, 04 Oct 2024 05:07:35 GMTCache-Control: max-age600x-proxy-cache: MISSX-GitHub-Request-Id: ED51:FABD6:1AC3A68:1B81C84:66FF75BFAccept-Ranges: bytesAge: 0Date: Fri, 04 Oct 2024 04:57:35 GMTVia: 1.1 varnishX-Served-By: cache-bfi-krnt7300051-BFIX-Cache: MISSX-Cache-Hits: 0X-Timer: S1728017856.783561,VS0,VE83Vary: Accept-EncodingX-Fastly-Request-ID: 36c847643c06f0d3f140c8b6ba7d4ed075e9e28a !DOCTYPE html>html> head> meta charsetutf-8> meta nameviewport contentwidthdevice-width, initial-scale1> meta propertyog:site_name contentGithub Pages> title>Loh Chang Zhens Portfolio/title> meta propertyog:title contentLoh Chang Zhens Portfolio> meta namedescription contentLoh Chang Zhen is a software engineer with a passion in building and enhancing experiences through Game Development.> meta propertyog:description contentLoh Chang Zhen is a software engineer with a passion in building and enhancing experiences through Game Development.> !--meta propertyog:image content(absolute URL here)>--> link hrefhttps://fonts.googleapis.com/css?familyLato relstylesheet> link hrefindex.css relstylesheet> !--link hrefpostermode.css relstylesheet>--> /head> body> !-- landing --> div idlanding classsection landing> !-- logo part --> div classlanding-element> img classlanding-logo srcimg/logo.png titlelogo> /div> !-- intro part --> div classlanding-element styleflex-shrink: 0> h1>Loh span classgiven-name>Chang Zhen/span>/h1> h2>Software Engineer specializing inbr>Game Development/h2> p>Hi! Im a Computer Science and Game Design graduate from DigiPen Singapore./p> p>I enjoy building and enhancing experiences for users in games and game development./p> p>To date, I have delivered systems and tools for the game projects below :/p> /div> /div> !-- projects --> div idprojects classsection viewporter with-header> !-- project list --> div classviewporter-remaining project-list> !-- Ubisoft --> div classproject-item stylebackground-color: black> div classproject-image stylebackground-image: url(img/Ubisoft Poster.png)>/div> div classproject-item-opener> div classproject-item-desc> !-- name --> h1>Ubisoft Singapore/h1> !-- role --> h2>Tools Programmer Intern (C++, C#)br>May 2022 – Dec 2022/h2> !-- description --> p>Analyzed requests from project members and iterated on tool features for the proprietary Anvil editor, improving the productivity of gameplay programming and design processes./p> p>Contributed to a knowledge base on tools and engines used by other Ubisoft projects, expanding the studios opportunities for collaboration./p> /div> /div> div classproject-image stylebackground-image: url(img/Ubisoft.jpg)>/div> /div> !-- R0NIN --> div classproject-item stylebackground-color: #180707> div classproject-image stylebackground-image: url(img/R0NIN Poster.png)>/div> div classproject-item-opener> div classproject-item-desc> !-- name --> h1>Rspan stylefont-family: monospace;>0/span>N1N/h1> !-- role --> h2>Systems and Tools Programmer (C++)br>Gameplay Programmer (C#)br>September 2021 - May 2022/h2> !-- description --> p>Abstracted PhysX and Assimp libraries, allowing the team to easily use their features./p> p>Introduced a timeline editor, providing designers great control over the timing of animation and triggers./p> p>Built a dynamic dialogue system and editor that will activate dialogues and subtitles based on current game states and interactions./p> p>Developed part of the player controller based on game design specifications and optimized performance of gameplay code./p> !-- call to action --> div classproject-item-buttons> a hrefhttps://youtu.be/a-UosKH00Cc>Watch Trailer/a> /div> /div> /div> div classproject-image stylebackground-image: url(img/R0NIN.webp)>/div> /div> !-- Unkindled --> div classproject-item stylebackground-color: #151b20> div classproject-image stylebackground-image: url(img/Unkindled Poster.png)>/div> div classproject-item-opener> div classproject-item-desc> !-- name --> h1>Unkindled/h1> !-- role --> h2>Systems and Tools Programmer (C++)br>Gameplay Programmer (C#)br>September 2020 – May 2021/h2> !-- description --> p>Engineered an asset manager library, providing the team an easy platform to define, read and write their own asset types./p> p>Built a visual graph editor for finite state machines, allowing designers to control animations and scripted events with minimal code./p> p>Co-developed enemy AI and pathfinding in C# for an immersive gameplay experience./p> !-- call to action --> div classproject-item-buttons> a hrefhttps://games.digipen.edu/games/unkindled>Visit Gallery/a> /div> /div> /div> div classproject-image stylebackground-image: url(img/Unkindled.png)>/div> /div> !-- Overclock --> div classproject-item stylebackground-color: #4e2a10> div classproject-image stylebackground-image: url(img/Overclock Poster.png)>/div> div classproject-item-opener> div classproject-item-desc> !-- name --> h1>Overclock/h1> !-- role --> h2>Systems and Gameplay Programmer (C++)br>January 2020 – May 2020/h2> !-- description --> p>Programmed combat mechanics and co-developed the time rewind mechanic./p> p>Improved the existing 2D particle system, which is used to enhance the player experience through visceral gameplay feedback./p> p>Streamlined the UI system to reduce the team’s reliance on boilerplate code./p> p>Won “Best Freshman Technology” in DigiPen Singapore’s Game Award 2020./p> !-- call to action --> div classproject-item-buttons> a hrefhttps://games.digipen.edu/games/overclock>Visit Gallery/a> /div> /div> /div> div classproject-image stylebackground-image: url(img/Overclock.png)>/div> /div> !-- STOP MOTION --> div classproject-item stylebackground-color: #180707> div classproject-image stylebackground-image: url(img/STOP MOTION Poster.png)>/div> div classproject-item-opener> div classproject-item-desc> !-- name --> h1>STOP MOTION/h1> !-- role --> h2>Systems and Gameplay Programmer (C)br>September 2019 – December 2019/h2> !-- description --> p>Designed and implemented a badass level selection screen, gruesome splatter particles and glitch distortion effects in ASCII. Pushed for REXPaint as an art and level editor, speeding up the teams content production./p> /div> /div> div classproject-image stylebackground-image: url(img/STOP MOTION.png)>/div> /div> /div> /div> !-- itch.io --> div idcontact classsection> !-- header --> h1 styletext-align: center>What else?/h1> !-- contact details --> div classcontact-details> p>Other than work and university, I am also an avid participant of game jams. These go from 2 days to a month, and I enjoy experimenting with weird designs and limitations while racing against the clock!/p> !-- contact methods --> div classcontact-buttons-list> a hrefhttps://akirassasin.itch.io/>Check out my prototypes on itch.io!/a> /div> /div> /div> !-- contact --> div idcontact classsection> !-- header --> h1 styletext-align: center>Get in Touch!/h1> !-- contact details --> div classcontact-details> !-- contact methods --> div classcontact-buttons-list> a hrefhttps://www.linkedin.com/in/chang-zhen/>Connect with me on LinkedIn/a> /div> /div> /div> !-- extras --> div classsection stylepadding-top: 0> !-- copyright --> h2 styletext-align: center; margin: 1em>Designed and built by Loh Chang Zhen © 2022/h2> /div> !-- navigation bar --> div classnav-bar> a href#landing>home/a> a href#projects>projects/a> a href#contact>contact/a> /div> !-- Google Analytics --> script> (function(i,s,o,g,r,a,m){iGoogleAnalyticsObjectr;irir||function(){ (ir.qir.q||).push(arguments)},ir.l1*new Date();as.createElement(o), ms.getElementsByTagName(o)0;a.async1;a.srcg;m.parentNode.insertBefore(a,m) })(window,document,script,https://www.google-analytics.com/analytics.js,ga); ga(create, UA-97398334-2, auto); ga(send, pageview); /script> /body>/html>
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