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Domain > 3kr.ru
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2019-08-14
81.177.6.12
(
ClassC
)
2024-12-23
104.21.54.198
(
ClassC
)
2024-12-29
172.67.141.140
(
ClassC
)
Port 443
HTTP/1.1 200 OKDate: Tue, 09 Jan 2024 02:25:21 GMTContent-Type: text/htmlTransfer-Encoding: chunkedConnection: keep-aliveLast-Modified: Thu, 29 Sep 2022 14:05:10 GMTX-Powered-By: TinyCPX-XSS-Protectio !DOCTYPE html>html langen>head>meta charsetUTF-8>title>CodePen - Sakura Animation using WebGl/title>link relstylesheet hrefhttps://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css>link relstylesheet href./style.css>script srchttps://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js>/script>/head>body>canvas idsakura>/canvas>script idsakura_point_vsh typex-shader/x_vertex>uniform mat4 uProjection;uniform mat4 uModelview;uniform vec3 uResolution;uniform vec3 uOffset;uniform vec3 uDOF; //x:focus distance, y:focus radius, z:max radiusuniform vec3 uFade; //x:start distance, y:half distance, z:near fade startattribute vec3 aPosition;attribute vec3 aEuler;attribute vec2 aMisc; //x:size, y:fadevarying vec3 pposition;varying float psize;varying float palpha;varying float pdist;//varying mat3 rotMat;varying vec3 normX;varying vec3 normY;varying vec3 normZ;varying vec3 normal;varying float diffuse;varying float specular;varying float rstop;varying float distancefade;void main(void) { // Projection is based on vertical angle vec4 pos uModelview * vec4(aPosition + uOffset, 1.0); gl_Position uProjection * pos; gl_PointSize aMisc.x * uProjection11 / -pos.z * uResolution.y * 0.5; pposition pos.xyz; psize aMisc.x; pdist length(pos.xyz); palpha smoothstep(0.0, 1.0, (pdist - 0.1) / uFade.z); vec3 elrsn sin(aEuler); vec3 elrcs cos(aEuler); mat3 rotx mat3( 1.0, 0.0, 0.0, 0.0, elrcs.x, elrsn.x, 0.0, -elrsn.x, elrcs.x ); mat3 roty mat3( elrcs.y, 0.0, -elrsn.y, 0.0, 1.0, 0.0, elrsn.y, 0.0, elrcs.y ); mat3 rotz mat3( elrcs.z, elrsn.z, 0.0, -elrsn.z, elrcs.z, 0.0, 0.0, 0.0, 1.0 ); mat3 rotmat rotx * roty * rotz; normal rotmat2; mat3 trrotm mat3( rotmat00, rotmat10, rotmat20, rotmat01, rotmat11, rotmat21, rotmat02, rotmat12, rotmat22 ); normX trrotm0; normY trrotm1; normZ trrotm2; const vec3 lit vec3(0.6917144638660746
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