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Domain > 3d.treston.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2024-06-16
16.171.229.29
(
ClassC
)
2024-09-09
13.48.202.139
(
ClassC
)
2024-11-04
16.16.175.246
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyServer: awselb/2.0Date: Sun, 16 Jun 2024 11:19:27 GMTContent-Type: text/htmlContent-Length: 134Connection: keep-aliveLocation: https://3d.treston.com:443/ html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>/body>/html>
Port 443
HTTP/1.1 200 OKDate: Sun, 16 Jun 2024 11:19:28 GMTContent-Type: text/htmlContent-Length: 4369Connection: keep-aliveServer: Apache/2.4.54 (Debian)Last-Modified: Tue, 04 Jun 2024 17:48:37 GMTETag: 1111- !DOCTYPE html>html langen>head> meta charsetUTF-8> link relicon href/favicon.ico> meta nameviewport contentwidthdevice-width, initial-scale1.0> title>/title>!-- Title is dynamically set dependant on the language selection --> script srchttps://cdn.jsdelivr.net/npm/gl-matrix@2.8.1/dist/gl-matrix-min.js>/script> script idshader-fs typex-shader/x-fragment> precision mediump float; varying vec2 vTextureCoord; uniform sampler2D uSampler; uniform float uHighlightLevel; void main(void) { vec4 textureColor texture2D(uSampler, vec2(vTextureCoord.s, vTextureCoord.t)); float grey textureColor.r+textureColor.g+textureColor.b; grey * 0.3333; float halfgrey grey * 0.5; vec4 highlight vec4(grey, halfgrey, halfgrey, textureColor.a); gl_FragColor mix(textureColor, highlight, uHighlightLevel); } /script> script idshader-mask-fs typex-shader/x-fragment> precision mediump float; varying vec2 vTextureCoord; uniform sampler2D uSampler; uniform float uHighlightLevel; void main(void) { gl_FragColor vec4(1.0, 0.0, 0.0, 1.0); // Render the object as white } /script> script idshader-vs typex-shader/x-vertex> attribute vec3 aVertexPosition; attribute vec2 aTextureCoord; uniform mat4 uMVMatrix; uniform mat4 uMVMatrixBase; uniform mat4 uPMatrix; varying vec2 vTextureCoord; void main(void) { gl_Position uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); vTextureCoord aTextureCoord; } /script> script idshader-edge-fs typex-shader/x-fragment> precision mediump float; varying vec2 vTextureCoord; uniform sampler2D uSampler; void main() { vec2 onePixel vec2(1.0, 1.0)*0.0009765625; bool isEdge false; vec4 actual vec4(texture2D(uSampler, vTextureCoord).rgb, 1.0); if( actual.r > 0.0 ) {// gl_Fra
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