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Domain > 2to.bet
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2025-02-10
52.84.162.2
(
ClassC
)
2025-03-11
99.84.66.106
(
ClassC
)
2025-03-20
52.84.162.73
(
ClassC
)
2025-03-27
99.84.66.34
(
ClassC
)
2025-03-31
52.84.162.127
(
ClassC
)
Port 80
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 5920Connection: keep-aliveDate: Mon, 10 Feb 2025 16:20:05 GMTLast-Modified: Fri, 17 Jan 2025 11:25:55 GMTEtag: 7cf8128e13430bf84726bb246acc0650Ser !DOCTYPE html>html langen-us>head> meta charsetutf-8> meta http-equivContent-Type contenttext/html; charsetutf-8> meta nameviewport contentwidthdevice-width, initial-scale1.0, user-scalableno> title>SkyAce/title> link relshortcut icon hrefTemplateData/favicon.ico> link relstylesheet hrefTemplateData/style.css> link relmanifest hrefmanifest.webmanifest>/head>body classdark> div idunity-container classunity-desktop> canvas idunity-canvas>/canvas> /div> div idloading-cover styledisplay:none;> div idunity-loading-bar> div idunity-logo>img srclogo.png>/div> div idunity-progress-bar-empty styledisplay: none;> div idunity-progress-bar-full>/div> /div> div classspinner>/div> /div> /div> div idunity-fullscreen-button styledisplay: none;>/div> !-- check mobile browser rotation --> style> /* style the elements with CSS */ #pleaserotate-graphic { fill: #fff; } #pleaserotate-backdrop { color: #fff; background-color: #000; } /style> script>/* you can pass in options here */ PleaseRotateOptions { forcePortrait: true, // if you would prefer to force portrait mode allowClickBypass: false, message: Please Rotate Your Device, subMessage: (for a better gameplay experience), onlyMobile: true, zIndex: 1000, };/script> script srcpleaserotate.min.js>/script> !-- end check mobile browser rotation --> script> window.addEventListener(load, function () { if (serviceWorker in navigator) { navigator.serviceWorker.register(ServiceWorker.js); } }); // Listen for messages from the Service Worker navigator.serviceWorker.addEventListener(message, (event) > { if (event.data.type unityMessage) { sendMessageToUnity(event.data.value); } }); var myGameIns
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